
The music is a type of light jazz that I actually really, really enjoy. Music and Sound Effects: You would expect the music for a game with a title like Nightmare in the Dark to be creepy, but it’s not, at all. If the Jack-O’-Lantern does hit you, however, it only takes one of your health bars away, and then it flies away, resetting the clock to its original time in the process.īeat each stage before the clock expires or the dreaded Purple Jack-O’-Lantern will come for you. The Jack-O’-Lantern moves really, really slow, however, and is easy to avoid while you clear up the other enemies in the stage. If, however, the clock does hit zero, then a Purple Jack-O’-Lantern (or two Purple Jack-O’-Lanterns if you’re playing with two players) will descend from the top of the screen to try and attack you (you can’t attack it, either). You’ll rarely run short on time, however, and typically finish a stage in half the time that’s present at the start of the clock. Timer: Each stage is timed, giving you between 60 and 99 seconds to beat the stage. Additionally, when you beat a boss, he’ll release a meat ‘Life Up’ item that restores 1 bar of health to your health bar.

Getting hit even once will cause you to lose any abilities you’ve acquired or points-multipliers you have in place, so learn to avoid enemies at all costs. In addition to potions, you’ll pick up different-sized diamonds and treasure chests, all of which boost your score, and have a ‘points-multiplier’ effect if you continue to pick them up without having been hit by an enemy (picking up additional potions when you’re already powered gives multiplier points as well). Red potions (Fire Up) allow you to transform enemies into rolling fireballs faster (by having to throw less small fireballs at them before they transform), yellow potions (Range Up) allow you to attack from further away (your small fireballs shoot further across the screen), and blue potions (Move Up) allow you to move faster. Items: As you destroy enemies, you’ll release potions that can boost your gravekeeper’s abilities.

However, some stages have ‘holes’ on the bottom platform of the screen – falling through these transports your character to the top platform on the screen. You can jump up to any platform in the single-screen stages, but you cannot jump down. Turn monsters into great balls of fire and hurl them at other monsters.Ĭontrol: A or C shoots a fireball from your lantern, as well as rolls a massive fireball once you acquire one. At the end of each World, you’ll fight a boss, whom you attack in the same way – light smaller enemies on fire and hurl the huge fireball at the boss. Once all the enemies are eliminated from a stage, you advance to the next one. Once he sets a creature on fire (with multiple small fireballs), the creature becomes a massive round fireball, which can then be used to roll at other enemies in order to kill them. Your gravekeeper attacks these creatures with his lantern, which he is able to shoot small fireballs from. Gameplay: Guide your gravekeeper through 5 single-screen-platforming Worlds (with 5 stages each), battling ghosts, zombies, and all sorts of evil creatures.
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Story: Your character(s) is a gravekeeper, and his task is to keep the cemetery free of ghosts and ghouls that have recently been showing up. You cannot alter the difficulty, and I believe the difficulty level is pre-set to Normal or perhaps MVS (Arcade) difficulty. Also, your character has a health bar, and he has to be hit 3 times before losing a life (Credit).


After losing all of your Credits, or choosing not to continue after losing a life, you can save your progress, and continue later at the exact stage you left off on.ĪES settings: When played on the AES, the game gives you a limit of 4 Credits per player. You get one life per Credit. An AES conversion of Nightmare in the Dark
